Like every other thing in today’s world, education too has been impacted by technology. As a result, a lot of innovative changes in teaching methodologies have been made at educational institutes. Universities are now using social media in the teaching and learning process to find new value for creating suitable learning among students. Students can exchange thoughts and knowledge with each other on social media, meanwhile, scholars can offer online tutorials and collect valuable information through social media. Experts suggest that with the introduction of digital media technologies, the delivery of educational programs has become better than before.
Digital media has become a powerful means of connecting and learning among students. Technologies such as the Internet of things (IoT) have radically transformed the condition of education in several countries. Digitalisation has brought in new methods of teaching inside and outside the classrooms. With the help of digital media, students can connect at any time and from anywhere. This speeds up the communication process in instances where students are working on a project. The digital ecosystem has begun and the learning process is taking a new turn. It has enabled teachers to manage teamwork through smart classrooms and facilitate the students in building up strong communication with everyone. However, it is essential to have control as using social media can be an addicted pass time.
Northeastern University’s Digital Media Commons (DMC) is a perfect example of the adoption of the digital media trend in education. It features flexible media-rich work areas and group study rooms, professional-grade creation technology, high-power computer workstations, printers, and scanners. Located on the second floor of Snell Library, it is a dedicated media lab and digital creativity centre for students, faculty, and staff. The equipment is up to date with Windows and Apple computers in the DMC that offer access to a range of software that supports everything from animation and audio/video editing to game design and 3-D modelling.